1
|
The Caravan Masters Guild is looking for mercenaries to protect their cargo in a perilous travel.
|
2
|
An undocumented monster has been reported wreaking havoc in a small village, the Naturalists wants to capture one alive.
|
3
|
An uncharted Fragment has just been discovered, the Cartographers need explorersAn uncharted Fragment has just been discovered, the Cartographers need explorers.
|
4
|
An ancient ruins has resurfaced after a Fragmentquake, the Archeologists need explorers.
|
5
|
The TeleSphere Global Network Association has lost a reporter on a newly found fragment, they need adventurers to find him.
|
6
|
A portal has just been discovered in a nearby ruin, nobody knows where it leads.
|
7
|
The key to a portal that had been sealed a long time ago has been stolen.
|
8
|
A nation on a resourceless Fragment prepares to invade another one through a portal linking the two Fragents.
|
9
|
A powerful mage has hacked a TeleSphere channel and is trying to mind control the viewers.
|
10
|
After the passage of a Manastorm, the link between a Fragment and the plane of dreams has been twisted, since then people are daydreaming and can't tell the difference between reality and dream.
|
11
|
An evil cult is building a fortress on a Manilith filled hills.
|
12
|
Cultists are seeking the key that would release a powerful demon lord.
|
13
|
Inquisition archives have been stolen.
|
14
|
Union Church zealots want to "purify" a village after the passage of a Manastorm.
|
15
|
A dark priest is luring Unsent into his ranks.
|
16
|
Two rival led Fragments have been fused together after a huge Manastorm passed.
|
17
|
A large fissure has severed the road between a city and vital resources.
|
18
|
A powerful wizard has found a way to control a small Fragment World movements, he built his fortress on it.
|
19
|
A caravan hasn't reached its destination, merchants are seeking answers.
|
20
|
Beast trainers are seeking hunters to capture flying creatures alive so they can be used as flying mounts between the Fragment Worlds.
|