Alchemist Mount – A lone mountain among the marshlands, tall and
jagged. Full of spirits and darkness. The perfect place to cast spells.
Hellfire Wastelands – A dead land, devoid of anything green. Bare
rocks and fissures spewing sulphurous gases.
Flaming Ramparts – A rim of land where very suddenly the vegetation
stops entirely. In the setting sun, the dry grasses light up like flames.
The Broken Spine – The top ridge of a mountain range, sharp-edged
and bent like the spine of a huge dragon.
White Bridge – A high bridge over the river. From the top of the bridge,
you can see the hellfire wastelands in the distance.
Vipers Cleft – A jagged break in the hills, vicious and full of dark caves
and holes where poisonous snakes await innocent travelers.
Broken Spirit Fields – A large expanse of fields that seem farmable,
but grow nothing of any use.
Shaman Summit – A tall, lonely peak that is misty and strange. Most
people believe it holds evil spirits.
Hunter’s Cave – A large, habitable cave where dragon hunters often
lodge.
Scorn Cave – A shallow cave that gives no shelter form the blasting
wind on the side of the mount.
Crystal Colony – A small settlement of varied races, their small huts well
kept and tidy.
Necromancer’s March – A swamp full of dead trees with drooping
branches. It is rumored to be the home of a powerful Necromancer.
Eastern Cantons – This is one of the rare places in the Broken Spine
region that has soil which will produce crops, but just barely. There are a
few hamlets spread through the area.
Broken Path – A torturous path, winding through the Daggerbelt
Mountains. It is very difficult to travel.
Falcon Spire – The largest and tallest spire in the Daggerbelt Mountain
range. The ruins of an ancient observatory lie at the top of the mountain.
Daggerbelt Mountains – A mountain range made up of many spires.
Each peak is separated and narrow, but very steep and tall.
Graves Bay – A bay full of jagged rocks piercing up out of the water like
grave stones.