Alchemist Mount – A lone mountain among the marshlands, tall and
jagged.  Full of spirits and darkness.  The perfect place to cast spells.

Hellfire Wastelands – A dead land, devoid of anything green.  Bare
rocks and fissures spewing sulphurous gases.

Flaming Ramparts – A rim of land where very suddenly the vegetation
stops entirely.  In the setting sun, the dry grasses light up like flames.

The Broken Spine – The top ridge of a mountain range, sharp-edged
and bent like the spine of a huge dragon.

White Bridge – A high bridge over the river.  From the top of the bridge,
you can see the hellfire wastelands in the distance.

Vipers Cleft – A jagged break in the hills, vicious and full of dark caves
and holes where poisonous snakes await innocent travelers.

Broken Spirit Fields – A large expanse of fields that seem farmable,
but grow nothing of any use.

Shaman Summit – A tall, lonely peak that is misty and strange.  Most
people believe it holds evil spirits.

Hunter’s Cave – A large, habitable cave where dragon hunters often
lodge.

Scorn Cave – A shallow cave that gives no shelter form the blasting
wind on the side of the mount.

Crystal Colony – A small settlement of varied races, their small huts well
kept and tidy.

Necromancer’s March – A swamp full of dead trees with drooping
branches.  It is rumored to be the home of a powerful Necromancer.

Eastern Cantons – This is one of the rare places in the Broken Spine
region that has soil which will produce crops, but just barely.  There are a
few hamlets spread through the area.

Broken Path – A torturous path, winding through the Daggerbelt
Mountains.  It is very difficult to travel.

Falcon Spire – The largest and tallest spire in the Daggerbelt Mountain
range.  The ruins of an ancient observatory lie at the top of the mountain.

Daggerbelt Mountains – A mountain range made up of many spires.  
Each peak is separated and narrow, but very steep and tall.

Graves Bay – A bay full of jagged rocks piercing up out of the water like
grave stones.
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