Fragment Worlds
Archeologists
Foundation date: Renewal Age
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Description: This organization’s goal is to search or recover lost civilizations,
sundered cities or ancient artifacts. They usually work for wizards, sorcerers,
merchants or powerful figures.

Archmages Order of the Etherazz
Foundation date: Renewal Age Beginnings
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Description: This order of mage is devoted to Arcanas but decided to follow the
code of the Union Church and so, it is comprised in the Mages of the Union
Order instead of becoming rogue mages like most of the Arcanas followers.
They possess the biggest networks of magical schools and libraries.

Architects
Foundation date: Age of Chaos
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Description: The architects devote themselves to rebuild the new world; to find
new technologies and to rediscover lost ones to improve the life in this new
harsh world.

Caravan Masters Guild
Foundation date: Age of Chaos
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Description: This guild comprised mostly of merchants that has allied to have
safer travels between the new worlds. They travel between the worlds with highly
organized caravans capable of defending themselves against monsters and
other hazards and sell their goods and services with high profits.

Cartographers
Foundation date: Age of Chaos
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Description: The main purpose of this organization is to map the new floating
continents. They are paid very well by merchants searching for safe roads, by
rulers that wants information about their new surroundings or by adventurers
searching for lost treasures.

Clergy of Arcanas
Foundation date: Age of Magic
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Description: The priests of Arcanas revere the powers of magic, knowledge,
chaos and travel to survive.
Clergy of Druiris
Foundation date: Age of Magic
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Description: The priests of Druiris worship the sun, plants, animals and the
powers of healing.

Clergy of Kardun
Foundation date: Age of Magic
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Description: The priests of Kardun have faith in law, strength, protection and war
for their nations to survive.
Clergy of Pharan
Foundation date: Age of Magic
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Description: The priests of Pharan worship the elements to be clement and
sustain to their needs.

Gatekeepers
Foundation date: Age of Magic
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Description: Gatekeeper is a title given to those in charge of defending one of
the many portals around the world against invaders from other countries or
worlds.

Gate Sunderers
Foundation date: Demon War, reborn in Age of Chaos
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Description: The Gate Sunderers is an organization that was reborn after the
comet struck the planet and caused dimensional disruption. The Gate
Sunderers were first created at the Demons War to destroy gates before
demons pass through them and invade new regions.
Union Church Inquisition
Foundation date: Dark Age
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Description: The Inquisition goal is to get rid of those who oppose the rule of the
Union Church, usually followers of Arcanas, Nekral or races from other worlds.

Union Mages Order
Foundation date: End of Dark Age
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Description: This organization is composed of mages that have been approved
to use their art following the code of the Union Church.

Naturalists
Foundation date: Age of Chaos
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Description: The Naturalists organization is in charge of reporting the new
animals, monsters, races and plants that populates the new world.

Nekral’s Cultists
Foundation date: Dark Age
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Description: These cultists worshipping the demon lord Nekral are mostly
comprised of wizards and sorcerers. Even if their main goal was to free Arcanas
from the core of the world since it was also the only way to free Nekral from his
pact, now that Arcanas has been release, Nekral’s followers can take
vengeance upon the world. Since Nekral is now the most powerful demon on the
fragment world, Nekral’s cultist tries to elevate their demon lord to godhood.
Node Seekers
Foundation date: Age of Chaos
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Description: This organization of rogue mages are in search of powerful area of
magic like mana pool, earth nodes or ley lines to improve their power for their
god Arcanas.

Paladins of Arcanas
Foundation date: Age of Magic
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Description: These paladins of all races focus their lives in the protection of
knowledge and magic. They are mostly found around magical libraries or
wandering through the world to recover ancient lore or magic, they are often
found with The Archeologists or with Node Seekers. They are also the
protectors of liberty and of the various races that immigrated to the world in the
Age of Magic.  They can multi-class with wizards and sorcerers. Paladins of
Arcanas must be Chaotic-Neutral instead of Lawful-Good.
Paladins of Druiris
Foundation date: Age of Magic
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Description: This holy order is comprised of elven paladins devoted to protect
nature; they can multi-class with druids and rangers.

Paladins of Kardun
Foundation date: Age of Magic
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Description: These dwarven followers of Kardun are elite defenders of the
dwarven kingdoms; these characters can multi-class with warriors and priests.

Paladins of Pharan
Foundation date: Age of Magic
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Description: These human paladins are devoted to the protection of the human
kingdoms by protecting them against the elements or using the elements in their
favor; they can multi-class with sorcerers and wizards but all their spells must
have an elemental descriptor or be linked with an element somehow (to the DM
discretion) ex: a summon monster spell could conjure an elemental of fire but
not a celestial dog.

Resources Seekers
Foundation date: Age of Chaos
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Description: This guild main goal is to search for resources that are rare in a
specific fragment world; they often work for nations rulers or for merchants like
The Caravan Masters Guild.

Seeds of Hope
Foundation date: Age of Chaos
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Description: This druidic order main purpose is to heal the land from the
Apocalypse and the magical storms that ravage the new fragment worlds.

Senders
Foundation date: Age of Chaos
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Description: The senders are priests that wander through the world to free the
spirits of the dead who hadn’t had a proper ritual. Since most undead are
aggressive or found in dangerous places; these priests are usually well trained
in combat and more specifically against undead.

Song of the Winds
Foundation date: Age of Chaos
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Description: These bards are traveling floating continents to floating continents,
to spread news from faraway towns in their songs, they prefer songs of hope but
will also sing of the darker news to the populace.

Skull Cloaks
Foundation date: Dark Ages
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Description: These elite assassins are said to gain some power from their
victims with the aid of obscure rituals, it is also said that they worship Nekral,
Demon God of Death.

Storm Chasers
Foundation date: Age of Chaos
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Description: This organization main purpose is to warn rulers against the
magical storms that roam the new continents. They are also in charge of noting
the impact of such storms once it has passed.

TeleSphere Global News Association
Foundation date: Renewal Age
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Description: The TeleSphere Global News association is in charge of providing
the TeleSphere Channel with news of everywhere around the world.

Union Church
Foundation date: End of Dark Age
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Description: The Union Church is composed of the clergy of the three prime
gods, Pharan, Kardun and Druiris. They are in charge of keeping the peace
between the three main races. They also have the duty to report any rogue
mage to The Inquisition.


Union Church Paladins
Foundation date: End of Dark Age
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Description:
Goals: 1- Protect the Citizen (humans, elves, and dwarves. 2- Report to the
Inquisition all magic (arcane) user that is not part of the Union Mages Order, if
the paladin thinks there is a risk to the Citizen, he must take actions to neutralize
or eliminate the threat as soon as possible. 3- Report to the Inquisition any
Union Mage using prohibited spells, if the paladin thinks there is a risk to the
Citizen, he must take actions to neutralize or eliminate the threat as soon as
possible. 4- The paladin must report to the inquisition all abnormal manifestation
of magic, , if the paladin thinks there is a risk to the Citizen, he has the power to
order that the zone be in quarantine. The paladin must investigate on the
manifestation while he waits for a response from the Inquisition. 5- The paladin
as the right of death and life over the territory he as been assigned by the Union
Church but must use its rights with judgment, he can gather civil or military
forces if needed in times of crisis.