Giant Spider Lair (EL1)

This corridor is very dark and smells of rot.

If the adventurer enters this corridor, they must succeed a DC20 Spot
check to notice the web or become trapped. See MM page 289 for
description of web entrapment.

Monstrous Spider (MM p289): Medium Vermin
HD: 2 (11hp)                  INIT: +3
AC: 14 (T13, FF 11)      SPD: 30 ft.
ATK: Bite +4 melee (1d6 plus poison)
SAVES: Fort +4, Ref +3, Will 0
ABILITIES: Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2
SKILLS: Climb +11, Hide +7*, Jump +0*, Spot +4*
FEATS: Weapon Finesse*
POSS: None
CR: 1

Treasure: 4 gp in a pouch; Manacles, masterwork (50 gp) around the
wrists of a skeleton trapped in the webbings.